


Replaced 80% spirit weakness with 20% weakness to each type except physical Replaced Strong Will buff with Mind Control Immunity

In addition to the usual buffs, all units also get: Backstab, Hero/Leader Slayer, Shadow Step Here is my take on reworking them so that they do not simply end the game.Īdded: +4 Move Points, +1 Resist, Mind Control Immunity & True Sight One could resolve this issue by simply removing them. "The ultimate world enchantments of each Class in this game are normally considered game-enders, but for players like me who enjoy extremely long games it can be hard to enjoy the game when a Theocrat disables every other players natural regen, a Rogue makes all your cities extremely unhappy, a Warlord spawns seemingly endless amounts of elite manticore riders or a Sorcerer casts way too many high-level spells per turn for way too cheap. And he was pissed off by class ultimate spells. I am no one to vote for any balance considerations.īut my solo games last for a very long time, and it appears that one modder, Varegi, plays long games as well.
